Leading visual effects software developer The Foundry has released the latest update of its standard compositing system NUKE 6.3. The Foundry's NUKE products are renowned for being both open and scriptable, giving different types and sizes of studio the flexibility to adapt them to fit into their own specific pipelines.
Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline.
Nuke 6.3 incorporates a a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke's animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur. As an additional benefit, The Foundry's highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.3.
What's fixed in NUKE 6.3v9
- BUG ID 29513 - OCIO: The in and out dropdowns in the OCIOColorSpace node reverted to linear when the playhead was scrubbed along the timeline.
- BUG ID 30334 - When exporting some QuickTime files, a frame from the sequence was occasionally held for two frames.
- BUG ID 31772 - Linux only: The Node Graph was occassionally slow to update with certain versions of NVIDIA