SUBSTANCE DESIGNER: THE TEXTURING TOOLBOX
is the only software solution dedicated to texturing, allowing to boost productivity and create high quality maps for next generation 3D pipelines
A DEDICATED WORK ENVIRONMENT
Multi-channel, non-linear and non destructive workflow, 3D views, baking maps directly from the mesh, layering system, advanced vector painter, powerful noise creation system (FX Maps), resources management: all you need to efficiently create high quality textures, centralized in only one tool.
CREATE ADAPTIVE TEXTURES
Thanks to the Substance technology, your textures become smart and can automatically adapt to your mesh by exposing parameters. Those parameters can then be tweaked directly within your compatible game engine or DCC application: no need to go back and forth between different software to fine tune your textures, saving you a lot of production time.