FumeFX 2.0 is considered the industry standard when it comes to fire, smoke and explosion simulations, and allows 3ds Max artists to rapidly combine their aesthetic visions with real-world physics. Using a voxel-based simulation engine, fire and smoke behave according to real-world laws of fluid dynamics and react to relevant physical forces, such as temperature and gravity. This means that you can produce realistic effects with greater speed and ease than ever before.
thinkingParticles R4 is the sophisticated particle engine designed to free 3ds Max artists from the constraints of traditional, time-based particle effects, in favor of a much more flexible rule-based system that allows for an unlimited combination of conditions and operators to be assembled, in order to define the behavior of every single particle within the system. This approach allows for a truly non-linear animation pipeline to be set up and driven by any effects artist.