Published: May 10, 2012
This module will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini. We will go through point, spot, area, geometry, and sun lights. Finally we will set up Mantra for rendering. We will discuss the differences between Micropolygon and PBR renders.
http://extabit.com/file/2dvg80t58hdrr/_M07 _Lights_ Camera_Render.rar