» » Digital - Tutors - Creating Game Assets in ZBrush


Digital - Tutors - Creating Game Assets in ZBrush

Author: Maxo от 21-03-2013, 01:53

Digital - Tutors - Creating Game Assets in ZBrush

Digital - Tutors - Creating Game Assets in ZBrush | 1.44 GB

What you will learn
ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.

Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don't have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.

In this ZBrush tutorial we'll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We'll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We'll also paint the dagger appropriately. Once that mesh is done, we'll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We'll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.

To finish we'll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you'll be able to go through the same process on your own meshes without ever leaving ZBrush

Software used
ZBrush 4R5


I'm recommend Buy a Premium Account Rapidgator.net or Extabit = High speed+parallel downloads!


Site BBcode/HTML Code:

Category: Tutorials

Dear visitor, you went to the site as unregistered user.
We recommend that you Register or enter the site under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.