In this new series for 3ds max we’ll talk again about Rayfire, and this time we’ll introduce an other problem that can be solved using this powerful tool, glass breaking with a bullet.
Bullet Breaks a Glass content:
In Part 1 of Bullet breaks a glass, we’ll work on the basic scene setup. We’ll prepare the models, using simple tools as splines and lathe modifier, then we’ll set some preliminary shaders. We’ll see how to break the glass in pieces using Rayfire fragmenter modifier, and how to setup breaking dynamic with the animated bullet. In Part 2 we’ll focus on look development and rendering.
In Part 2 of Bullet breaks a glass we’ll add more details to the simulation using Particle flow and some broken pieces of the main glass. We’ll setup it with forces and collision to have more little debris in the breaking event. Then we’ll work more on bullet material and general iRay rendering setup adding motionl blur and depth of field.