NEX v1.6 is a plugin for Maya that brings a new level of efficiency to the modeling process. NEX is all about increasing integration and interactivity.
NEX is a unique plug-in for Maya that includes a set of tools designed to increase the speed, accurracy, and efficiency of your workflow. Frequent actions like of manipulating components within Maya become more natural due to the unique integration of all the NEX selection and transformation tools. Arduous jobs like resurfacing meshes can actually be fun using the NEX Quad Draw tool. Common polygon modeling tasks like Splitting faces, Connecting edges, or beveling have been reworked with maximum efficiency and interactivity in mind. Best of all, NEX does all this without leaving any custom nodes in your scene, or introducing any scene plug-in depdendencies.
Switching between tools takes extra time, and generally takes the artist out of their flow. The idea behind NEX is to keep tool switching to an absolute minimum. Functions that are commonly used together, such as pick selection, marquee selection, Loop/Ring selection, translation along normals, soft modifications, raycast selection, Extrude, and even sliding can all be done within one tool.
Guesswork leads only to mistakes and frustration, so the concept of previewing is used liberally throughout NEX. Just about all of the features within NEX allow you to see what will happen before you actually make it happen.
Homepage : _http://draster.com/nex-1.5/