Unity 3D Pro 4.1.3 f3 Win/Mac

Unity 3D Pro 4.1.3 f3 Win/Mac

Unity 3D Pro 4.1.3 f3 Win/Mac

Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available. Unity 4 will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.

What’s fixed in Unity 4.1.3
- Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when “Use 32bits Display Buffer” is checked, due to Compositor using Default FBO alpha.
- Editor: Better Profiler freeze on OS X + NVIDIA fix; now does not disable GPU Profiler on GeForce 6xx since it works fine there.
- Editor: Fix Profiler window freeze on some Mac OS X 10.8.3 with NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs).
- Editor: Fixed forcing texture to be POT if pvrtc compression is selected.
- Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor.
- Fixed crash when unloading unused assets.
- iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled.
- iOS: Fixed performance regression with static batching.
- Mecanim: Blend Tree’s mirror and offset parameter were not saved correctly for standalone build.
- Mecanim: Fix recorder memory leak.
- Mecanim: Fix crash in Mecanim when using interruptible transition.
- Mobile: Fixed skinning performance regression.
- Scripting: Avoid crash if behaviors are destroyed on disable.

Homepage:_http://unity3d.com/unity/

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