» » » Unity 3D Pro 4.1.3 f3 Win/Mac


Unity 3D Pro 4.1.3 f3 Win/Mac

Author: Maxo от 27-05-2013, 10:20

Unity 3D Pro 4.1.3 f3 Win/Mac

Unity 3D Pro 4.1.3 f3 Win/Mac

Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available. Unity 4 will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.

What’s fixed in Unity 4.1.3
- Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when “Use 32bits Display Buffer” is checked, due to Compositor using Default FBO alpha.
- Editor: Better Profiler freeze on OS X + NVIDIA fix; now does not disable GPU Profiler on GeForce 6xx since it works fine there.
- Editor: Fix Profiler window freeze on some Mac OS X 10.8.3 with NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs).
- Editor: Fixed forcing texture to be POT if pvrtc compression is selected.
- Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor.
- Fixed crash when unloading unused assets.
- iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled.
- iOS: Fixed performance regression with static batching.
- Mecanim: Blend Tree’s mirror and offset parameter were not saved correctly for standalone build.
- Mecanim: Fix recorder memory leak.
- Mecanim: Fix crash in Mecanim when using interruptible transition.
- Mobile: Fixed skinning performance regression.
- Scripting: Avoid crash if behaviors are destroyed on disable.




Site BBcode/HTML Code:

Category: Software PC / Software MAC

Dear visitor, you went to the site as unregistered user.
We recommend that you Register or enter the site under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.