MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects &amp;quot;clustering&amp;quot;
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
&amp;quot;Help pictures&amp;quot; for new users (possible to switch off).
Revolutionary viewport preview mode - points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.