ArnoldRender is the famous photorealistic rendering system “Unbiased Monte Carlo Radiosity,” currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster´s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de albóndigas and more.
This version uses the Arnold 126.96.36.199 core.
Highlighted New Features
•Support for multiple UV sets (#398).
•Optimized geometry storage. Certain types of meshes now require less memory thanks to improved mesh compression.
•Added a photometric light (#1161). See details.(https://support.solidangle.com/display/AFMUG/Ai+Photometric+Light)
•Added an Arnold shelf (#1286).
•Added an option string to pass parameters to Kick with the Export Ass and Kick render type(#1288).
•Due to the change in the negative scaling in aiSky and aiSkyDomeLight, old scenes can render different.
•Improvements to the physical sky could break old scenes using it.
•Maya fluids look can differ from previous versions due to changes done in how fluid scaling were affecting density and the support of fluid shader content method usage
* Maya 2012, Windows 64 bit
* Maya 2013, Windows 64 bit
* Maya 2013.5, Windows 64 bit
* Maya 2014, Windows 64 bit