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FXPHD - NUK216 – NUKE and Maya: Joan of Arc Project

Author: Maxo от 23-06-2012, 07:56

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FXPHD - NUK216 – NUKE and Maya: Joan of Arc Project

FXPHD - NUK216 – NUKE and Maya: Joan of Arc Project | 5.3 GB


nuk216-01
Part 1 of 2. In this two part class in which we will augment existing reflections on a sword being drawn from a scabbard, and replace a

background.
In class one, we model and match move the geometry in maya, then shade and render the reflections. In class two, we will take the rendered
reflections and integrate them into the shot, as well as pull a key on a green screen for background replacement.

nuk216-02
Part 2 of 2. In this two part class in which we will augment existing reflections on a sword being drawn from a scabbard, and replace a
background. In class one, we model and match move the geometry in maya, then shade and render the reflections. In class two, we will take
the rendered reflections and integrate them into the shot, as well as pull a key on a green screen for background replacement. Please note:
The original footage and the image used for reflections were included in the class 01 files for download.

nuk216-03
In Today’s lesson, Charles Lapage takes you on journey into the land of UV’s. He explains the importance of having well laid out UV’s as
well as how to properly lay out UV’s if you do not have them, as we battle on with Joan of Arc. Enjoy!

nuk216-04
In this class, we look into the wonders and wizardry of the UV pass. We will revisit maya and learn how to create a shader to generate a UV
pass. Then, it is back to the world of nuke to se how to really flex your muscles.

nuk216-05
Charles Lapage takes this class on an adventure of matte combinations, grading techniques and finishing tips. We will look at adjusting a
camera move, creating and using an rgb matte, and even dive in to the lens flare.

nuk216-06
Part 1 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client. Topics covered in the first class will be compositing CG elements, grading using normals and depth passes,
applying depth of field and rack focus using a depth pass, and applying 2D camera shake.

nuk216-07
Part 2 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client. Topics covered in the second class will be finalizing a key, volume rays, and plate extension.

nuk216-08
Part 3 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client (Sean Devereaux). Topics covered in the third class will be retiming footage using oflow, revising a comp based on
supervisor/client feedback, and other advanced topics relating to techniques discussed in previous classes.

nuk216-09
Charles Lapage takes you into the world of face enhancement. We will investigate the process of applying a matte painting to an actors face
using an animated mesh, as well as some other useful techniques to complete the process. I hope you enjoy the class.

nuk216-10
In this class Charles Lapage tackles the mysteries and techniques of 2.5d relighting. We will go over generating the proper passes, as well
as, various techniques for relighting.

Homepage: _http://www.fxphd.com


Download Links:

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