Software used: Autodesk Maya 2014 | 994.89 MB
In this volume, we'll build on the concepts covered in volume 3. We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with Maya's lattice deformer to achieve very organic deformations. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.