Duration: 5h 20m
Release Date: June 1, 2012
Author: Justin Marshall
Required Software: CINEMA 4D R13
In this CINEMA 4D tutorial we will go through the process of building a motorcycle. We will start by setting up reference images for the bike and then use some spline-based tools and techniques to begin building up the molded fairing pieces. We'll then use CINEMA 4D's unique, hierarchy based workflow to construct the different elements of the motorcycle. We'll use box modeling techniques to build up parts like the tank and other body elements. Combining splines will allow us to build complex hard surface shapes like the brake discs. All along the way we'll talk about smoothing techniques and using symmetry to speed up our workflow. By the end, you'll have a motorcycle model and knowledge you can apply to your own custom bike or model.
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