Duration: 2h 48m
Release Date: February 1, 2012
Author: Eddie Russell
Required Software: MARI 1.4v2
In this MARI tutorial we will learn about texturing a creature model using a combination of hand painting and image projection. We'll start the tutorial by learning how to bring in some displacement information from another application into our new MARI project. From here we will focus on painting small surface details for our creature and applying them as bump. Next we will learn how to use the paint through tool to project photographic texture on various areas. We'll be moving back and fourth between image projecting and painting in an effort to make the two flow seamlessly together. Next we will learn several different techniques for color correction both our painted as well as photographic textures. To wrap things up we will learn how to bake all of our textures down and export them for use in our primary 3D application. After completing this tutorial, you should be able to blend hand painted textures with photographic ones in our own MARI projects.
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