CGCircuit: 3d Character Art for Games VI

CGCircuit: 3d Character Art for Games VI

CGCircuit: 3d Character Art for Games VI
Software used: 3d-Coat, Autodesk Maya, Marmoset Toolbag, Photoshop | Project Files: Included | 765 MB

This is the final volume of the 3d Character Art for Games video series, Texturing & Shading. In addition to technical demonstrations, I go over my artistic philosophy for texturing, discuss ways to produce work that is both clean and flexible, and considerations for presenting your work effectively.

Also included with this course is my posed Hella model used in the demonstrations including full resolution textures and scene file (for educational purposes only!).

Prerequisites:
general 3d knowledge

Homepage:_www.cgcircuit.com/course/3d-character-art-for-games-vi

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