CryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. The third iteration of Crytek’s proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself.

  • Fixed: Clearing registry data also resets shortcuts during runtime (CE-4155)
  • Fixed: Closing and re-opening the structure tab in VE crashes the editor (CE-5034)

  • Fixed: (Input) Fixed small bug in ForceFeedbackEvent() (CE-5129)
  • Fixed: (Animation) Fixed crash when enabling debug for physicalized bone and face attachment
  • Fixed: (Server) No longer assume a HUD is always present (CE-5113)
  • Fixed: (JobSystem) TextureCompiler invoker causing invalid JobState counter (CE-5079)
  • Fixed: (Animation) Removed VEG sequencing code in CActionScope::CalculateFragmentTimeRemaining() for
consistency (CE-5175)
  • Fixed: (Audio) Fixed audio object ID invalidation on audio proxies during Save/Load

  • Fixed: Fixed gbuffer velocity generation when tesselation is enabled (CE-3335)
  • Fixed: Fixed sun specular multiplier in standard shading path (CE-4871)
  • Fixed: Use area lights for sub when just area light support is enabled
  • Fixed: Fixed area lights with tiled shading

  • Fixed: (RC) Slightly improved texture compression quality for certain paths

  • Fixed: (UI) Clients can only join the server at the top of the server list

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