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Gametutor - Intro to Procedural Asset Creation

Author: Maxo от 29-12-2014, 16:58

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Gametutor - Intro to Procedural Asset Creation

Gametutor - Intro to Procedural Asset Creation
Date: 04/01/14 | Beginner | Lessons: 8 | 1 hour 36 min

The combination of Houdini, Substance Designer, and Unity creates a very powerful, non-destructive, pipeline that gives game designers and artists the freedom to be creative. In this course you will learn how to use all three applications to create a simple procedural skate ramp that can be manipulated in engine to influence design decisions and rapidly test variation.

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