CGWorkshops - Quadruped Rigging for Games

CGWorkshops - Quadruped Rigging for Games

CGWorkshops - Quadruped Rigging for Games
Software: Maya 2013 or Maya 2014 | 3 Weeks | Project Files: Included | 5.75 GB

Rigging characters for games means trying to create dynamic, subtle, and accurate deformations without the use of tools available for making pre-rendered characters, and mapping them to well-designed controls that empower animators to work as quickly and easily as possible. In this workshop you'll learn how to analyze reference material to help plan your joint layout, when to deviate from the anatomy and why, adjustable squash and stretch techniques, IK/FK switching, tricks to use spline IK more effectively, and mapping joints to surfaces for subtle deformations. Students will be provided with a toolbox of rigging scripts to help speed their workflow.

WEEK BY WEEK OUTLINE
Week 1
  • Anatomy overview
  • Creating the skeleton
  • Binding the mesh
  • Painting skin weights
  • Rigging the neck and head

Week 2
  • Rigging the front legs
  • Rigging the back legs

Week 3
  • Rigging the spine and tail
  • General cleanup and animator proofing

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