Digital Tutors - Game Asset Production Pipeline for Unity

Digital Tutors - Game Asset Production Pipeline for Unity

Digital Tutors - Game Asset Production Pipeline for Unity
Software used: 3ds Max 2015, Zbrush 4R6, Substance Painter, Unity 4.6 | Project Files: Included | 1.31 GB

In this series of Unity tutorials we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity.

We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.

Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities.

Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features.

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