For the better part of a decade, creating intelligent clusters of realistic foliage presented many challenges and far less solutions. During this time, I have spent my efforts assisting many vendors application design and workflow development. By doing this, it allowed me the opportunity to work with some amazing people with very unique approaches to various post production systems. This video is a collection in its own of a trifecta of CG applications that can provide their own independent solutions for what we are now calling “Collections”. The term is derived from IDVC’s SpeedTree application which just won an Academy Award. Its been an honor working with this affiliate, and it has allowed many of my ideas to seep into this new found prize. This one leg of our software tripod is really the center of our show, but equally parted to help create the most efficient amount of lesson material in our allotted time slot. To kick off our video, we will start with one of the most brilliant apps on the market, which is soon to be a viable replacement for all sculpting apps, thanks to its support for OSX, Linux, and Windows respectively. Every app that I am showing in this video is designed to work on ALL OPERATING SYSTEMS for good reason. 3D-Coat is famous for its sculpting and retopology tools, allowing for highly detailed models that are super clean and light weight. It works very well, and we will show you how to sculpt, paint, retopo, and bake in such a way that you COULD create your entire scene in any of these apps, OR all of them just the same. After 3d-coat, SpeedTree is used to create our dynamic tree and foliage systems with the assembly of outside geometry and modified plant libraries as well as hand generated ones. Learn how to use dynamic and geometrical forces to help model details such as tree roots that cling to a cliff, or ivy leaves that creep up from the ground onto tree bark. We also cover methods of population which will work without custom tools for their world building kit. Now EVERYONE can populate and export directly from SpeedTree without further need of Python tools! In the end, we will show all the final assets and demonstrate how to set up a scene in Houdini. We do this in the latest version of Houdini so that you can see all the new changes to the shading system. All the final renders that aren't shown in realtime are produced in Houdini for this project. But this video was set up so that you could use Maya, Max, C4D, Lightwave and more to assemble your final assets. This video is officially for everyone that would ever need to create a digital environment. I encourage you to get the most out of this incredible video. When it comes to high end training, there is only one choice!