Software used: Photoshop CS4, Unity 5 beta | Project Files: Included | 405 MB
In this series of Unity tutorials we'll discuss how to create and implement UI elements created for the Unity game engine.
We'll begin by discussing how to properly set up and import your texture sheets. Then we'll move into laying them out onto the UI canvas and discuss how to manipulate them to get the final look we want. After that, we'll learn how to create interactive buttons and how the onclick events work.
Then we'll learn how a simple animation can be applied to create a more interesting UI. We'll even learn how to create a time bar that decreases over time once we click Start. Then we'll wrap up the Bifrost training by discussing some common pitfalls when trying to create a flexible UI that plays well with various screen resolutions.