Endless Runner Unity Source Code
1- create new project in unity.
2-quit unity and delete all in the created new unity project folder
3-copy all stuff in gangnamfly folder.
Wait for unity to compile the scripts, it takes some time
UFPS:Ultimate FPS 1.5
This is a major update with the main purpose of facilitating multiplayer adaptation. It also has improvements in the areas of animation, melee combat, Unity 5 compatibility, a number of minor new features and overall refactoring.
New Features and major changes
New weapon: Knife – a classic combat knife has been added to the range of included HD weapons along with some generic stabbing sounds. See “Weapons” below for gameplay info.
New, way higher quality arm textures for the standard HD arms (note that you can easily take these arms out of the existing HD weapon prefabs and pose them with your own weapons).
New proprietary body animations have been added to the animation bank, and the UFPSExampleAnimator has been fleshed out to utilize most of them. These include much better weapon stances for two-handed weapons, some melee animations, a new generic climb animation and grab animations. Note: Some of this is work in progress. At this point only one melee animation is used by the Animator in 3rd person, but you can swap it out to try the other ones. The grab animations are not used yet.
Space HUD for NGUI
Requires Unity 4.6.1 or higher.
SpaceD HUD is the final frontier as it is often referred to. If that is the case, let SpaceD HUD be the final interface solution you will ever need for your sci-fi fps, top-down shooter, or space simulator. These assets highlight all the most notable elements of space and science fiction. Take your product on a new voyage.
The product features:
- PSD files
- Custom slot system
- Custom dropdown field script
- Single atlas
- Fonts included