In this ZBrush tutorial we’ll go over the basics of using ZModeler.
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. But optimized, low-resolution base meshes were typically created in another application and imported to ZBrush.
With the advent of ZModeler, you can now use a box-modeling workflow to create great base geometry. We'll learn about actions, targets, and modifiers and how ZModeler works in a context-sensitive way. QMesh is a great option for quickly extruding geometry and dynamically welding points and removing unneeded geometry.
You'll learn to use ZModeler in conjunction with Dynamic Subdivision to create smoothed models without using sculpting levels. We'll also cover the addition of edge loops, creating rounded topology, filling holes, and cutting geometry apart. In addition, we'll quickly talk about using NanoMeshes to distribute objects across a surface.
We'll finish up this ZBrush training by talking about using ZModeler to help with character modeling.