These days, achieving a photorealistic image is an important and at the same time rewarding goal for those who work in 3D graphics, but also those who need to use it more and more in their work as architects and designers. The close connection between photography, the handling of light and material physics is of crucial value in this work. These form the essential basis for setting the correct values in V-Ray.
Attaining photorealistic renders is very difficult without a basic knowledge of these topics, and is oftentimes left to chance.
All the concepts explained in the book, "Photography and Rendering with V-Ray", have been structured into 5 well-defined steps. While on one hand, these steps create a solid frame of mind, you can also apply them as a work method in all your 3D graphic work.
Attached to the book is a DVD containing a folder called P&R−VRay, inside of which you will find .MAX files, videos relating to the concepts explained and .JPG files of the images contained in the book. It also contains 3D models from designconnected.com and textures from arroway−textures.com.
Generally, the book refers to V-RAY for 3DS MAX. Despite this, many Rhino-c4D-Maya users have also found it excellent in helping them to understand the theory behind V-Ray and apply it to their software.
01 − First Steps in V−Ray
02 – Compensation with Gamma Curve
03 – Global Illumination and Irradiance Map
04 – The DSLR Camera in V−Ray
05 – Light Balance
06 – Simulating Materials
07 – Exposure
08 – Exterior Rendering
09 – The V−Ray Sun System
10 – Simulating Vegetation and Textiles
11 – The 5SRW in Interior Rendering
12 – Other Lights and HDRI
13 – White Balance and Contrast
14 – Optimizing Rendering Time
15 − SOS: How not to Freak Out