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Accelerating the Face Rigging Process in Maya

Author: Maxo от 17-06-2015, 23:23

Accelerating the Face Rigging Process in Maya

Software: Maya 2015, abAutoRig 6.0.3 | Project Files: Included | 2.04 GB

In this Maya tutorial we'll explore node-centric pose based deformers as drivers for corrective blend shapes.

We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights and apply corrective blend shapes.

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