» » Accelerating the Face Rigging Process in Maya

 

Accelerating the Face Rigging Process in Maya

Author: Maxo от 17-06-2015, 23:23

0
Accelerating the Face Rigging Process in Maya

Software: Maya 2015, abAutoRig 6.0.3 | Project Files: Included | 2.04 GB

In this Maya tutorial we'll explore node-centric pose based deformers as drivers for corrective blend shapes.

We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights and apply corrective blend shapes.

You must register before you can view this text. Please register and Login


I'm recommend Buy a Premium Account Rapidgator.net, Uploaded.net or Nitroflare.com = High speed+parallel downloads!


Rapidgator.net

Site BBcode/HTML Code:

Category: Tutorials

Dear visitor, you went to the site as unregistered user.
We recommend that you Register or enter the site under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.