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Creating Game Environments in Maya and Photoshop

Author: Maxo от 15-08-2012, 00:11

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Creating Game Environments in Maya and Photoshop

Creating Game Environments in Maya and Photoshop


This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.

Topics include:
.Analyzing concept art for contours, texture, and shadow detail
.Blocking out the basic form of a building
.Modeling modular elements
.Planning for occlusion and texture stacking
.Creating the low-poly-count elements
.Planning a texture sheet
.Stacking UVs
.Transferring maps
.Baking occlusion and normal maps
.Drawing detail at the right size
.Painting layers of dirt and wear
.Adding lights and refining materials

Homepage:_http://www.lynda.com/Maya-tutorials/Creating-Game-Environments-Maya-Photoshop/98163-2.html

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