» » Digital - Tutors - Professional Series: Creating Character Variation with Texture Maps

 

Digital - Tutors - Professional Series: Creating Character Variation with Texture Maps

Author: Maxo от 5-09-2012, 14:17

0
Digital - Tutors - Professional Series: Creating Character Variation with Texture Maps

Digital - Tutors - Professional Series: Creating Character Variation with Texture Maps


Run Time: 1h 29m
Release Date: September 1, 2012
Author: Justin Marshall
Required Software: Maya 2012, ZBrush 4R3, TopoGun

In this course we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc... In this course we'll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh.

Homepage:_http://www.digitaltutors.com/11/training.php?pid=783

I'm recommend Buy a Premium Account Rapidgator or Extabit = High speed+parallel downloads!

Rapidgator.net

Site BBcode/HTML Code:

Category: Tutorials

Dear visitor, you went to the site as unregistered user.
We recommend that you Register or enter the site under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.