PDF | 209 Pages | 2012 | English | Project Files Included
Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share insights into some of the tools and features useable right out of the box.
Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.
Contains C++ programming examples designed to expose powerful game customization opportunities available to game programmers.
Translate your game design into a functioning game by following the easy step by step examples exploring level building, visual scripting, and many of the other tools within CryENGINE® 3.
What you will learn from this book:
Learn to navigate within the CryENGINE® 3 Sandbox.
Learn to create your own worlds by following straightforward examples to sculpt and mould the terrain and place vegetation.
Learn to model with the integrated tools available to designers and artist in the CryENGINE3 Sandbox.
Learn methods of visual scripting used to create amazingly complex scripted events
Learn how to start creating and compile C++ game code to create your own custom game.
Learn to use Autodesk Scaleform to create high fidelity 3d heads up displays and menus for the player.
Learn how to create your own custom characters and objects for use within the examples.
Learn to create your own cut scenes, animations and videos using the power of the CryENGINE3 engine to maximize the output.
Learn to use FMOD designer along with the CryENGINE 3 to add sound and music to your game.
Explore some of the key performance and optimization strategies for levels and learn to share your content with others.
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