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The Dozer - Part 3 - Texturing and Shading

Author: Maxo от 7-10-2012, 20:03

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The Dozer - Part 3 - Texturing and Shading

The Dozer - Part 3 - Texturing and Shading

In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.

This DVD is perfect for those who want to learn more about texturing, shading, and presenting their models. A lot of people have mastered the modeling, baking, and mapping (from the previous DVDs) but still struggle a bit with texturing. Proper texturing and presentation can really bring a subject to life and make it look amazing.

Apps Used: 3ds Max 2012, Photoshop, Unreal Development Kit (UDK). You can download it free HERE
Duration: 5 1/2 hours
Instructor: Laurens Corijn
DL Filesize: 1.28 GB
Project Files: 3ds Max files, OBJ Files, PSD of final textures, TGA files, UDK files, and more extras!

Homepage:_http://eat3d.com/dozer_part3

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