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Digital - Tutors - Modeling and Animating a Motion Graphics Opener in 3ds Max

Author: Maxo от 20-11-2012, 12:59

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Digital - Tutors - Modeling and Animating a Motion Graphics Opener in 3ds Max

Digital - Tutors - Modeling and Animating a Motion Graphics Opener in 3ds Max


Run Time: 2h 27m
Release Date: November 1, 2012
Author: Kyle Green
Required Software: 3ds Max 2013

In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area). The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You wil learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects.

Homepage:_http://www.digitaltutors.com/11/training.php?pid=780

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