ZBrushWorkshops - Detailing And Rigging In ZBrush And 3DS Max

ZBrushWorkshops - Detailing And Rigging In ZBrush And 3DS Max
Software used: ZBrush, 3DS Max | Project Files: Included | 515 MB
Software used: ZBrush, 3DS Max | Project Files: Included | 515 MB
Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years. Today, Joseph contributes full-time to the development of ZBrush as Artist/Creative Development Manager for Pixologic.
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ZBW_-_Detail_And_Rigging_In_ZBrush_And_3DSMax.part1.rar
ZBW_-_Detail_And_Rigging_In_ZBrush_And_3DSMax.part2.rar
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ZBW_-_Detail_And_Rigging_In_ZBrush_And_3DSMax.part1.rar
ZBW_-_Detail_And_Rigging_In_ZBrush_And_3DSMax.part2.rar
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