CryEngine EaaS 3.6.16 Build 3197

CryEngine EaaS 3.6.16 Build 3197

CryEngine EaaS 3.6.16 Build 3197

CRYENGINE is the leading all-in-one game development solution with truly scalable computation and benchmark graphics technologies for console, PC and mobile devices. By choosing CRYENGINE, developers can be assured that they’re ready for the future of gaming, and empowered to create standout experiences for PlayStation®4, Xbox one™, Wii U™, Windows, Linux, iOS and Android.

CRYENGINE is the only game engine that provides multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much more – straight out of the box. DirectX 11 (DX 11) support significantly enhances the capabilities of CRYENGINE’s powerful real-time renderer, allowing for some of the best visuals ever seen.

Fixed: No longer export all vegetation-object’s static-object-groups to all surface-types that have at least one vegetation-object using the same static-object applied to it (CE-5348).

Fixed: (Particles) Division overflow in targeting code, when radius is very near target radius (CE-5353).
Fixed: (Occlusion) Sign fix to speed up occlusion culling (CE-5210).

Fixed: Ref counting of AFCM entries, blocking load requests now cause a blocking stream as well (CE-4570).

Fixed: (AISystem) CollisionAvoidanceSystem: Removed a heuristic to minimize the case where an agent would get stuck at a side of a corridor when avoiding a standing agent (the constraint line no longer changes suddenly) (CE-5300).

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