SolidAngle MtoA 1.2.2.0 Maya 2015-2016 WIN

SolidAngle MtoA 1.2.2.0 Maya 2015-2016 WIN

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features
  • Seamless integration with Maya shapes, cameras, lights and shaders.
  • Image Based Lighting support, including a state of the art physical sky.
  • Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
  • Support for volume rendering with Maya Fluids.
  • Support for Maya Hair and nHair.
  • Particles and nParticles support, including particle instancer.
  • Defer the creation of geometry at render time with the Stand-in placeholder nodes.
  • Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
  • Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
  • XGen integration.
  • Texturable geometric lights.
  • Deep EXR.
  • Rendering of curves.
NOTE:
If you installed Maya 2016 alongside Maya 2015, you've most likely got your Maya.env 2015 contents transferred to Maya.env 2016.
In which case Arnold won't work in Maya 2016.

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