Spach-Alspaugh House UV - Bake and Environment

Spach-Alspaugh House UV - Bake and Environment

Software: Maya 2015 | Project Files: Included | Intermediate | 4.00 GB

In this five and a half hour long tutorial we take a look at creating the UV and the environment for the Spach-Alspaugh House. This tutorial covers a wide range of topics including UV mapping, baking of high resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to prepare for texturing, this is done using mental ray and Maya's inbuilt turtle render engine.

We then create the plants and trees you can see in the render with paint effects before converting them to polygons. We also do a basic camera match and look at various techniques for placing objects with particle systems.

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