Autodesk Maya LT 2019.2 (x64)

Autodesk Maya LT 2019.2  (x64)

Autodesk Maya LT 2019.2 (x64) | 1.9 Gb

The Autodesk products team is pleased to announce the availability of Maya LT 2019.2. The focus of 2019 release is performance Cached Playback, foundation and viewport improvements. It also provides many performance improvements as well as bug fixes.

Animation:
- GraphEditor Missing keyframe after saving scene
- Graph Editor is distorted if you maximize its pane
- Graph Editor Maya graph editor populates with infinite hierarchy
- GraphEditor Keyframe stats don't refresh when navigating keys with arrows
- Joint rotation limits not saved with scene
- Camera manipulation broken for cameras parented under a rotated hierarchy
- GraphEditor Doesn't normalize correctly when curves have a single key
- Caching VP modes Mesh becomes incorrect when selecting controller
- Motion trail with anchor transform ignores object animation
- Frame skipping should not be prevented when not filling in the foreground
- GraphEditor Animation curve of blendShape target can not appear if it's in animation layer
- GPUOverride Crash when leaving the Paint Skin Weights Tool
- Caching Attribute change prevents correct update of animation
- GraphEditor The Region Keys tool now works regardless of the "only scale selected keys" Option
- Caching Crash when typing Arabic text in Type node
- Performance Lag on first frame of playback after graph rebuild
- GraphEditor Pickwalk doesn't work correctly on isolated curve
- Mesh distortion In Parallel Mode
- Graph Editor Moving Keys by typing values into stats field doesn't work on some keys
- EM Crash when changing frame in timeline
- Caching VP2 modes Crash on playback when displaying polygon tangents
- Multiple animation layers cause performance drop
- Caching Animation is incorrect when keying with autokey
- EM: Correctness issue with deferred reference
- Dope Sheet lag when selecting BaseAnimationLayer
- Hang when keying HIK Attributes
- Caching Type object with generator set to Python does not update correctly (foreground fill)
- Off-frame evaluation returns wrong values on non-compound attribute in anim layer
Foundation:
- Crash when loading reference files multiple times
- Callback added by MSceneMessage for kBeforeSave event is not called if the file is read-only
- Renaming elements are creating big numbers in the name extension
- Entering certain file paths into the Open dialog can crash Maya
Modeling:
- Move Tool with Orientation set to Component and Soft Select with Falloff set to Global crashes Maya
- Crash when setting MAYA_DET_TANGENT = 1
- Editing a blendshape target mesh is producing incorrect results (translated vertices are not moving to correct space)
- Smooth UVs breaks UV data
- Maya crashes when selecting UV with displaySmoothness
- CER 36558031 Crash while working in UV Editor
Rendering:
- Render Setup is not saved with autosave
- Maya 2019 crashes when using rendering Maya Vector
UI:
- Error in AETemplates/AEfileTemplate.mel ("No object matches name: file1.uvTileProxyDirty" - Error evaluating..."createGeneratePreviewButton)
Viewport:
- Fixed a crash with CGFX plugin on Linux
- Rotation gizmo drawn incorrectly in Orthographic views in Legacy Viewport renderer
- Objects do not show up in the uv editor when they are marquee selected in the Viewport
- Custom imagePlane's lack support in VP2.0

Known Issues:

Animation:
- Caching Crash with two Type objects when generator set to "Python"
- Workaround contained empty data.
- Caching Type object with generator set to Python does not update correctly when cache filled in background
- If your animation starts at frame S then animate the generator value using this
setKeyframe -t S-1 -v 0 type1.generator;
setKeyframe -t S -v 9 type1.generator
- Animating the generator value makes it evaluate correctly
Foundation:
- Crash loading scene containing bifrostGraph nodes if bifrostGraph plug-in is missing
- Workaround Ensure that you have installed the bifrostGraph plug-in before opening scenes that contain Bifrost nodes.
Modeling:
- python commands polyColorSet representation flag no longer works properly when set to False
- Don't use representation=False, just
- print cmds.polyColorSet(q=True, allColorSets=True)
- The representation parameter only accepts A(alpha only), RGB, and RGBA values.
- viewFit failing to focus on deformed selected objects
- Use control-F to focus the selected object(s)
Viewport
- Enable MultiDraw consolidation on Mac
- Improved viewport performance in large animated scenes in newer versions of MacOS (at least 10.14.5).





Autodesk Maya LT is a cost-effective 3D animation and modeling software built for professional indie game makers. Features in Maya LT are designed to help make each step of the 3D creative process faster for experienced 3D artists and easier to learn for new users. Using a 3D tool and working in an environment that shows 3D art as it appears in-game helps indie game makers work more efficiently and allows for better re-use of artistic content. With a proven set of 3D creative tools, artists are empowered to realize the full creative potential of their game design.

Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk Maya
Version: LT 2019.2
Supported Architectures: x64
Website Home Page :
http://www.autodesk.com

Language: english
System Requirements: PC / MacOsx *
Supported Operating Systems: *
Size: 1.9 Gb

Autodesk Maya LT 2019 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Operating System
- Microsoft Windows 7 (SP1), Microsoft Windows 10 Anniversary Update (64-bit only) (version 1607 or higher) operating system
- Apple Mac OS X 10.11.x, 10.12.x, 10.13.x, 10.14.x operating system
- Nvidia Guide for Virtualization with GRID & VMWare
Hardware
CPU: 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set
Graphics Hardware: Refer to the following pages for a detailed list of recommended systems and graphics cards: Maya Certified Hardware
RAM: 8 GB of RAM (16 GB or more recommended)
Disk Space: 4 GB of free disk space for install
Pointing Device: Three-button mouse

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