Allegorithmic Substance Designer 2019.1.3.2520 Win x64

Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.

Material authoring
– Create materials with full control and infinite variations.
– Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing
– Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
– Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Changes 2019.1.3


Crash in DXR when aspect ratios of bake output and skew map are mismatched
‘Ambient Occlusion From Mesh’ baker outputs wrong results with Optix or DXR when using a Normal map
‘Curvature’ baker outputs wrong results when using ‘Per Vertex’ setting
Error messages state the backend which failed instead of the cause of the error
Crash when processing a detail map baker without a high poly mesh
Skew map does not appear to affect all the output with DXR enabled
mg_leaks: typo in parameters name
“Shape” returns a cooking warning
Polygon 1 and 2 don’t support random functions
Polygon 1 and 2 can have less than 3 sides
Normal to Height HQ does not work correctly in non square
Integer input parameters: the drop down list does not show the values

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