PeregrineLabs Yeti 4.0.3
PeregrineLabs Yeti 4.0.3 | 87.8 mb
Peregrine Labs recently released Yeti 4.0.3, the latest incarnation of its node-based procedural tool for creating feathers and fur inside Maya.
Yeti 4.0.3 - Released: 25/08/21
Dependencies:MtoA 22.214.171.124, Arnold 126.96.36.199, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.50, Clarisse 4.0 SP14
Changes & Bug Fixes
- Updated to VRay 5.10 (5.0 update 1.1 - this now includes a Vray extension for Maya 2022).
Yeti 4.0.2 - Released: 05/08/21
Changes & Bug Fixes
- Updated to Renderman 24.0.
- Updated to Redshift 3.0.50.
- Clarisse module is now built and included for all platforms.
- Fixed an Alembic time offset bug.
- Pasted nodes now retain their incoming connections.
- Switch node now correctly increases the number of input sources.
- Added minimumNumberOfSteps attribute to Guide Sets which defaults to 10 which is the previous internal value.
- Resolved Clarisse motion blur issues.
- Texture sampler now correctly accesses selected channel.
- Clumping to converted Braids now works as expected.
Yetiis a node based toolset for creating hair, fur, feathers and general instancing within Autodesk Maya. Working with nodes, the fur and hair tool offers a completely procedural workflow. Users have the ability to create, change animate and render using a custom procedural graph.
GROOMING 01 Intro to Yeti - Lesson 01: Building the first graph
Peregrine Labsis a small visual technology studio founded in 2010 by Colin Doncaster and Kirsten Bodenstedt. With a pedigree in the visual effects and animation industry, the Peregrine Labs team has over 25 years of experience working on some of the most memorable projects in cinema's recent history. Their background, coupled with their love of storytelling, led Peregrine to build a sustainable studio to research and develop new platforms that create memorable experiences.
Website Home Page :
System Requirements:PC *
Software Prerequisites:Autodesk Maya 2020 or 2022
Maya Plug-In Configuration
Yeti's distribution takes advantage of Maya's Module scheme, where a single .mod file located in the installation root can be used to define the location of all plugins, scripts and icons needed ot use Yeti.
Once you have extracted Yeti to the location of your choosing there are a few quick steps that need to be followed to make sure Yeti can be used properly within Maya.
We highly recommending storing the Yeti distribution in a directory that reflects the version of Yeti being used, when new builds are downloaded you should create new directories along side this one and should only have to update a few varialbes to "upgrade".
First you will need to edit the pgYetiMaya.mod file that can be found in the root directory of the Yeti distribution and replace path_to_yeti_root with the full path to the Yeti root directory ( which is most likely the directory the file is in ).
Then you will need to set the environment variable MAYA_MODULE_PATH to point to the directory when the previously edited .mod file resides, if you are unsure how to set environment variables please refer to this article for reference.
Please note, if you are installing on Windows you will also need to add the Yeti bin directory to your global PATH environment variable.
Once completed you will be able to load the plug-in from Maya's plug-ins window by selected pgYetiMaya.so/dylib/dll from the plug-ins manager.
Added by 3% of the overall size of the archive of information for the restoration
xPeregrineLabs Yeti 4.0.3
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